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Instinct StudioInstinct Studio is a cross platform game development solution featuring high-performance graphics coupled with powerful game creation tools, allowing a wide variety of game genres to be developed. These tools support WYSIWYG editing within a single unified working environment, maximizing productivity by reducing iteration times. The software has been designed as a true middleware API utilizing a set of extensible frameworks.

High Performance Graphics
  • Highly efficient rendering and flexible scene management system.
  • Optimizing scene compiler can be used to greatly increase performance of both indoor and outdoor scenes.
  • Customizable graphics system - plug in your own visibility system, post processing effects, etc.
  • Default system supports both indoor (using BSP, portals & PVS) and large outdoor environments (using kd-tree).
  • Inheritance based materials eliminates lengthy shader compile times.
  • Supports many industry standard formats like HLSL, .dds, .png, .ogg, dae (COLLADA), .map, etc.
  • Inbuilt models and animations solution with an exporter for 3D Studio Max.
Cutting Edge Graphics Techniques
  • Deferred Rendering option to dramatically improve dynamic lighting performance.
  • Shadow filtering; Uniform PCF, Jittered PCF and ESM.
  • Parallel Split Shadow Maps (PSSM) for increased shadow quality on global lights.
  • High Dynamic Range lighting.
  • Post Processing framework: Tone Mapping, Pixel Motion Blur, Depth of Field, etc.
  • GPU Skinning (4 bones per vertex).

Dreadnought ScreenshotDreadnought Screenshot

Powerful Game Creation Tools
  • Intuitive, modern user interface using MS Office 2007 Ribbon and Visual Studio style docking controls.
  • Real-time editing and WYSIWYG tools provide instant feedback to level designers.
  • Instantly play the scene you are working on from within the editing environment.
  • Prefabs allow heavy reuse of content and simplify development and level design.
  • Undo / redo supported on all operations.
  • Manage game assets directly in the editing environment.
  • Construct scene geometry using the internal brush editing tools, or import from 3rd party art packages.

Flexible Cross Platform Game Development
  • Cross platform game development (PC, X360 and PS3 (Q4 2008)).
  • Remote Control reflects tools environment on a console dev-kit in real-time.
  • Data driven, flexible and modular framework built in C++ with support for LUA scripting.
  • Modular component-based design enables easy modification and extensibility.
  • Integrate existing or third party code with ease.
  • Genre agnostic. Has been used in first person shooters, 3rd person action games, air combat games, puzzle games and 2D Sprite based games.
  • Performance has not been sacrificed to support the modular design.
  • Provides a large library of optimized low level utilities - memory manager, containers, maths, profiling, etc.
Instinct Studio ScreenshotInstinct Studio Screenshot

Best-of-breed Middleware Integration
  • Physics is provided via our Ageia PhysX integration.
  • Music and sound support is provided via our FMod integration. We also provide a DirectSound implementation.
  • Scaleform is supported for rendering graphical user interfaces created using Adobe Flash.
  • Philips amBX is supported for controlling amBX ambient environment hardware.
  • Actively adding support for other quality middleware products.

 

First Class Customer Support
We provide several levels of customer support options ranging from answering questions posted on our forums to hands-on remote technical support using WebEx. Comprehensive artist and programmer documentation is provided with the software.

Prospector ScreenshotDreadnought Screenshot